Devlog 2 - Probability Theory and Balancing


I'm back!

Hey! It's been a while since my last devlog. So... why the long gap? I’ll admit, I lost motivation for a bit — it happens... 😅 But I'm back now, and here's what happened in the meantime:

What happened...

After my previous updates, I started getting curious about how gacha games calculate probabilities. That led me down a rabbit hole into the world of probability theory.

I stumbled upon a YouTube playlist called The Bright Side of Mathematics. It's a deep dive into probability meant for math professionals, and as I watched, I thought:

 "I wouldn't need all of these do I? I don't need this much theory for game design when this playlist is meant for math professionals?"

So I asked ChatGPT to help me filter the noise — to break down which parts of probability theory are actually relevant to game design. It gave me a useful list, organized from beginner to advanced topics. I turned that into a new playlist and started studying those areas specifically.

However… some of the topics were still really dense. So I did what any curious designer would do — I searched for more beginner-friendly explanations, kept asking ChatGPT to simplify things into plain English, and built a table of formulas and their use cases in my Obsidian vault.

I made a lot of progress… but halfway through I started realizing:

"This is taking way more time than expected."

What now?

So I continued on and see Devlog 3 for what I did!

Thanks for reading!