Devlog 6 - Remaking the Core Hameplay BUT with Visuals and Music Now


Welcome again!

Welcome back!
Thanks for following me through this game design experience. Here's what I did:

Inspiration struck!

Before fully committing back to Unity, I gained confidence in my core gameplay loop. That inspired me to create some UI assets to test what it would look like.


I'm quite proud of this because of my experience before I left my job, I studied ratios of mobile games' UI thanks to gameuidatabase.com. From that point, I understood how long it took to create UI but at the same time understood the sizes and why they're sized that way.

I then tried to code in a placeholder playlist of music I deemed relaxing (Ragnarok Online Music, Fishing Music from old Dreamcast Games, HOLOLIVE's Sunset version which are the instrumental version of their popular songs, etc.) Although this is temporary as I plan to replace it with original music to avoid copyright issues.😅

Success! I made the playlist through code that randomly plays music from the folder of music, then creates a playlist randomizing the music left in the folder that repeats.

This took a bit of my time, but it was worth it because now I can see some of my features come to life.

That’s a wrap for this update - thanks for following along! Up next is how I understood music creation.