Devlog 3 - All that I did after
Welcome Back!
Thanks for following along in this game design adventure. Here's what I worked on recently:
Probability Curves
I explored RStudio and Desmos to visualize a probability curve for how long a player waits before a fish is hooked. This was based on a mechanic inspired by WEBFISHING, where casting triggers a series of randomized checks:
- A
cast_value
is randomized between0.0
and1.0
. - A
seconds_to_wait
value is randomized between2.5
and4.0
, then a countdown coroutine starts. - After the wait, a
hook_check
value is randomized from0.0
to0.1
.- If
hook_check <= cast_value
, the fish is hooked. - If not, the process repeats:
seconds_to_wait
is randomized again, andcast_value
increases by1.50
.
- If
All this just for the waiting time before the actual "hook"! I went deep into back-and-forths with ChatGPT, trying different formulas to balance the feature — just this one mechanic took a lot of time.
This took a long time and it made me realize something.
A Hard Realization
I started to see the problem:
I was spending too much time fine-tuning a small feature — for a prototype. This wasn’t the MVP yet.
Balancing should happen later, when the systems are more defined. So I made a decision:
“Ship the prototype first. Balance later.”
Continuing On
See you in the next devlog — where I’ll share what I did after that.
Thanks for reading!
[In Development] Cat Fishing Game
Prototype of my current game design ventures
Status | In development |
Author | Sanni |
Genre | Simulation |
Tags | Clicker, Fishing |
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