Devlog 5 - Android Exporting HELL
A Frustrating Experience
Welcome back!
Thanks again for sticking with me on this game design adventure. This time, I ran into something... frustrating.
Godot I Choose You!...?
I started making the game in Godot, which is one of the two engines I'm familiar with (the other being Unity). I chose Godot because Unity tends to open really slowly on my machine, and I don’t always have a lot of time. Godot, on the other hand, is lightweight and runs well even on older hardware - so Godot it was!
But that decision came back to bite me.
The CSV Problem
I use CSV files as my static data containers because they’re easy to manage in LibreOffice Calc (which, after a lot of trial and error, I found works best for me).
The problem? Godot treats CSV files as translation files by default. That wouldn’t be a big deal - until I decided to export the game to mobile.
I wanted to test the game with my family. Since not everyone has a PC, I planned to release a mobile version so they could play too.
But when I tried exporting the build… disaster struck.
While the CSV files were technically included in the build, the app couldn’t read them. The way I wrote the code to load the files wasn’t compatible with how Godot handles external CSVs on mobile.
I spent days trying to fix it. Eventually, I had to face it:
Godot just isn’t great with mobile exports using static CSV data files.
Final Thoughts
I’m not sure how long it took me to finally give up… but I did.
And I moved back to Unity.
That’s it for this devlog - thanks for reading, and see you in the next one!
[In Development] Cat Fishing Game
Prototype of my current game design ventures
Status | In development |
Author | Sanni |
Genre | Simulation |
Tags | Clicker, Fishing |
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